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| Volume 4, Number 8, Abstract 430, Page 430a |
doi:10.1167/4.8.430 |
http://journalofvision.org/4/8/430/ |
ISSN 1534-7362 |
Learning and recognition task performance using computer generated facial illustrations and caricatures.
Bruce S. Gooch |
Northwestern University, USA |
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Sarah Creem-Regehr |
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Jim Lee |
Medical Imaging Research Laboratory, USA |
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Erik Reinhard |
University of Central Florida, USA |
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Abstract
We present a method for creating black-and-white illustrations and caricatures of human faces from source photographs and a series of studies aimed at evaluating the effectiveness of the resulting images relative to photographs. The illustrations are generated by superimposing two images: a thresholded image of the output of a computational brightness model and a thresholded luminance image. In addition, a new interactive technique is demonstrated for deforming images of faces to create caricatures that highlight and exaggerate representative facial features. The photographs and black-and-white illustrations are evaluated to assess speed and accuracy in learning and recognition tasks. These studies show that the facial illustrations and caricatures generated using these techniques are as effective as photographs in the recognition tasks. In the learning studies, tasks involving illustrations or caricatures were performed significantly faster than the same tasks were performed with photographs used as stimulus. The hypothesis is: if the facial illustration and caricature algorithms do not affect the recognition speed and accuracy of familiar faces with respect to photographs, then the information reduction afforded by these algorithms is relatively benign and the resulting images can be substituted in tasks were recognition speed is paramount. To test this hypothesis, three studies were performed that are replications of earlier distinctiveness studies {Stevanage 95}. Although these previous studies assessed the effect of human drawn portraits and caricatures on recognition and learning speed, these same studies are used here to validate the computer-generated illustrations and caricaturing techniques. In addition, the computer generated illustrations and caricatures are compared with the source photographs in terms of recognition and learning speeds.
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